It’s difficult to predict how any situation will play out and can have repercussions that span multiple campaigns, making the side stories an enigmatic delight. When that warrior was killed in a fight, I was able to use the magic of the crystal to cause his body to explode in a barrage of crystalline shards, damaging all surrounding enemies. As expected, having a precious stone in place of one of his eyes resulted in a loss of accuracy, but much more interestingly had an effect on his death. I decided to extract the gem, which resulted in the warrior passing out and waking up with the gem in place of his eye. Each class has different passive and active abilities. Mystics are mages who use magic and the environment to kill their enemies. Hunters use a bow to deal damage from a distance. Warriors are the melee class and the tank for the group. I was given the choice to either leave the gem alone or pry it out of the statue. Different Classes There are three classes in Wildermyth: Hunter, Mystic, and Warrior. A great example of this was when one of my warriors, on the way to a battle, fell through a sinkhole and found himself at the foot of a statue with a massive gem in the center. A truly staggering variety of things can happen on these side quests and always give the player some choice in the outcome. These happen once characters have scouted one of the game map regions or before the start of a battle, as well as very rarely when a character starts on a personal quest. Then there are the side stories, which are prompted by the “hooks” each of the characters have. Instead, I was able to proceed but lacked valuable information. Here are some of the best Warrior builds that players can employ in Wildermyth. I got distracted and didn’t do that, but it wasn’t game over. During chapter two of the campaign Age of Ulstryx, I was tasked with investigating a specific area to learn more about my Gorgon foes. One thing that surprised me was that some objectives could be failed without bringing an end to the campaign. In the opportunity, the hero returns to the grave of a lost love, and the player is given a choice. The campaign involves repelling their invasion from a parallel dimension but features a touching subplot of surviving trauma and how family members react to changes in those they love. Brokenheart is a simple, effective hook with a single opportunity attached to it. My favorite so far is the campaign against the Thrixl, an invasive race of insects that are a strange blend of the Zerg and the Fae. These are well written and do a good job of teaching players about each of the factions through the lens of their interactions with humans as well as building out the game’s world and its history. The base for these stories are the campaigns, each of which tell a story relating to one of the game’s enemy factions. Unquestionably, my favorite aspect of Wildermyth is all of the stories it can tell.
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